Case study · Virtual reality
FaceCraft VR
A VR experience that puts the audience inside the scene instead of in front of it.
TypeVR experience
FormatVirtual reality
AudienceEvents and exhibitions
Services3D environments, characters, interaction
The brief
Some stories land harder when people can step into them. The brief was an immersive experience that visitors could try in a few minutes and remember afterwards.
What we made
We built the environments and characters in 3D and designed the experience around a short, guided journey that works for first-time VR users.
Why it matters
VR turns a booth or a training room into a space people want to walk into. It is built on the same 3D pipeline as our animation work.
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